Reference Material gathering. Texture and lighting study.
Grey boxing base layout structure and prop modeling in Maya
PBR Material creation, trim sheets and procedural textures in Substance Designer
Props painting with custom smart materials in Substance Painter
Custom Camera-based kuwahara water color shader in Unreal Engine with details based on camera depth.
Spline based geometry blueprints for the creation of roads and modular structures.
Custom blend materials to mix elements and create texture variations.
Base tree creation with TreeIt, remeshing geometry to work with billboard shaders. Custom leaf textures in painted in PhotoShop