A personal project I made in Unreal Engine. I modeled the props in Maya and generated some materials in Houdini. I also created some procedural rooftops using the Houdin engine that I could later adjust directly in Unreal.
I wanted to capture vibe of an old Mexican Town and give it a somewhat melancholic and mysterious feeling to it. I got particularly inspired by the images of Mexican photographer Juan Rulfo.
Mexican Town - Environment Art in Unreal Engine